All work

UI/UX Design

JUCIFY — Juice Ordering App

A mobile ordering app where building a custom juice takes three taps, not a form.

Year
2025
Role
Self-directed concept project
Tools
Figma, Auto layout, Constraints, Mobile UI

Where it started

The interesting part of a juice app is customisation, and it is also the part that turns into a scrolling form with eleven dropdowns.

What I did

  • Broke customisation into base, add-ins and size — one decision per screen, each with buttons big enough to hit while walking.
  • Used auto layout and constraints so every screen adapts across phone sizes instead of being redrawn per breakpoint.
  • Kept the running total pinned to the bottom so the price never surprises anyone at checkout.

What changed

Ordering is three taps and a confirm. The prototype was testable on a phone, which is where every review of it happened.

Case study on Behance